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References

summary
public

C Bullet

Bullet class

public

C Const

public
public

C Drone

Drone class with control method.

public

C util

public

V rbush: *

chart

summary
public

C Canvas

public

C chart

layers

summary
public

initCanvasOverlayer based on mapboxgl-canvas

public

initDomOverlayer

public

Base class of Overlayer

public

initWindlayer based on mapboxgl-canvas

sprites

summary
public

C Sprite

Base class of Drone or other Game-Sprite

public

F genId(): *

public

F randomName(): *

tween

summary
public

F sleep(time: *, fn: *): *

public

V myTween: {"fps": number, "objs": *, "get": *, "to": *, "loop": *, "speed": number, "timerOn": *, "timer": *, "paused": *, "wait": *, "toggleAni": *, "toggleLoop": *, "lastAniParams": *}

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